The detailed art is great and I like the screen transition. The game is quite unforgiving though so I didn't get that far. It would've been nice to have checkpoints or only starting over the current screen. Good job!
Dafali
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I like the premise and I think it could be fun to gather ingredients and experiment making potions. But I think the time between finding anything in the forest is too long. I don't know how many ingredients you could or should add to a potion, so blindly failing the brewing and losing the ingredients feels unforgiving. But it's not a bad idea, just needs a few tweaks in my opinion. Good job!
It's an Interesting concept and you've got a good start here. The only critique I have at this stage is that it looks like the resolution is too high, there are some noticeable sub pixels happening with the eye movement, screen movement and left of the soul bar. Keep at it! Continue making, continue improving.
From the video it looks like the resolution is way too high for game boy. Because of gradients and the darkness overlay, you have way more than 4 colors on screen. The audio is not very game boy. Apart from its shortcomings it looks like you've made something playable. Keep at it, continue learning and making.
Great effort! I feel like the range at which the monster kills you is quite large for the small room and if you approach from the top you just die instantly. There's also a bug with the topmost screen transition which can scroll upwards instead and the music does not loop : ) But it is an interesting premise and a good start!
Thank you for playing and the feedback! I'll try to address your points as best I can:
- I wanted to have the controls in the same configuration as if using the actual hardware as opposed to everyone else that just says to use arrow keys and spacebar, I wanted it to be more accurate, but everyone is complaining so maybe it was a mistake ;^^
- Every step of the game is explained in the instructions on the game page, as for the register, you just need to calculate the price of the ingredients you used and charge the correct amount
- The visual of the assembled ice cream is a bit lackluster for sure, I wanted an indication of the possibility that adding the ingredients in the wrong order could be incorrect, it came together near the deadline so i was a bit rushed
- I actually wanted there to be a time limit but in the end i had to prioritize getting everything else in working order, I'd imagine you're getting docked points because of the register view
- : )
Appreciate the input!
Thank you very much for playing! You're not wrong about the controls, the original idea was to utilize all of the keypad as much as possible. In the end I tried to keep it somewhat consistent between the views, to use the same keys for left/right inputs at least. As for the other interactions the idea was that using the key in basically the same region on the keypad as the region on screen would be intuitive, but it's a hard nut to crack that one! And you don't have much screen real estate for controls either :P