Love this game, it's so cute, and the bird images fit so well. Getting constantly pranked by the digging and scale weight, just for it to... well, you get the point, it was great fun! Squank!!
James Digby
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It has a weird soundtrack, but goo weird? Like, the Rayman 3 kind of weird, so it works. It's a simple concept, but the puzzles were designed well, and were relatively fun to play through. I think that there was a little difficulty in some of the jumps that had to be quite precise whilst being quite floaty, but it wasn't a big issue. Enjoyable submission, gg <3
So I like the concept, and I'm being nitpicky even though it's a jam game, but... the notes played on the keyboard had very little (other than kinda rhythm) to do with the melody being played, and then not to mention the keys made a sound for the key being played, but that was played underneath the synth beep melody, which almost all the time was a completely different note which created this dissonant clash whilst I played, which was highly distracting haha. Overall, I couldn't find a way to ignore the weird note clashes, but playing piano keyboard for a rhythm game is a fun idea!
Yeah finding a way to balance all the tower pieces was definitely a challenge. Some of them have more useful positions for turret placements, or opportunities for turret combinations, whereas some of the taller parts don't have entirely "well" placed turret modules (on purpose), but it could definitely be made more evident. Thanks for playing! Glad you enjoyed it <3
I really liked the musical puzzles, and the way everything was sync'd. Art style super unique, very very cool game. I wish the controls were made a little more obvious, but once I worked them out, it was wonderful (albeit a bit annoying to use sometimes!) Getting to the end was satisfying, but damn those fish...
Phenomenal art style, all around great sound too. I think the music track was quite good as well but I wanted it to be a bit clearer, it was a tad over compressed (you can get away with high quality ogg from 24/28 for small projects like this). The game itself was fun, not a lot of content, but what was there was quite polished!
Alright so being able to scale the stats so high was... interesting, since you could jump to space pretty much, which completely broke the game haha. I'm wondering what the incentive would ever be to actually scale the enemies? why make them harder? What benefit would that give a player that makes them need/want to ever do that outside of curiosity? It was an interesting play at least~ <3
I had a great time playing until level 3, where seemingly the difficulty turbo spiked. I wish I'd had a level or, at least the early part of level 3 with only a few of the reappearing grips to get used to the timing and how to use them. It felt a bit like hitting a brick wall, but the visuals were fairly clear. Good stuff!
Great game! Superb music and sound cohesion with the art and overall style, well balanced dynamics and good composition all round. I felt like at first the balance was super unforgiving, finding my win/lose state dependent on which enemy types spawned before I hit the next 20 currency, but after that, it became incredibly easy, and I didn't really have to try very hard for the turrets to just completely goombaslap everything, and I ended up just kind of playing a waiting game for the money to add up, since I wasn't having to think. The sound, visuals and music were good enough to keep me playing till the end though, so great job there!