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James Digby

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A member registered Jul 09, 2023 · View creator page →

Creator of

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Love this game, it's so cute, and the bird images fit so well. Getting constantly pranked by the digging and scale weight, just for it to... well, you get the point, it was great fun! Squank!!

Really satisfying game! Super well made, amazing art and visuals, great feedback on the hits. Music was pretty good, and I didn't notice the loop until right at the end, so perfect timing there. Sound was great too, the hammer sound was well designed.

Ah damn! That's such a shame :c I'm glad you've got a fix ready though!

It has a weird soundtrack, but goo weird? Like, the Rayman 3 kind of weird, so it works. It's a simple concept, but the puzzles were designed well, and were relatively fun to play through. I think that there was a little difficulty in some of the jumps that had to be quite precise whilst being quite floaty, but it wasn't a big issue. Enjoyable submission, gg <3

Cute art style, fun puzzles. Music was nice, art was great. I've seen a lot of games do a similar thing, but despite that it's a good submission!

Really fun game! Super interesting musical blueprinting type gameplay, fun to experiment with (and break lol), good submission!

So I like the concept, and I'm being nitpicky even though it's a jam game, but... the notes played on the keyboard had very little (other than kinda rhythm) to do with the melody being played, and then not to mention the keys made a sound for the key being played, but that was played underneath the synth beep melody, which almost all the time was a completely different note which created this dissonant clash whilst I played, which was highly distracting haha. Overall, I couldn't find a way to ignore the weird note clashes, but playing piano keyboard for a rhythm game is a fun idea!

I like it, the art is cute. It's quite simple to get the hang of and play through, but it's quite cohesive. The music doesn't loop amazingly, and it's a bit repetitive but that's okay, good job on the submission :D

It's quite slow, but I like the concept! Dodging the gas seems a bit too easy though, if it did more damage maybe it'd be a good threat! Good stuff c:

Yeah, there's definitely things we wanted to add but just didn't have time for, speed controls being one of those things! Other include better UI for damage types, Turret ranges, etc... Glad you enjoyed playing!

Really great experience, fun puzzle solving that feels rewarding, good sound and style to boot. Music is a little repetitive, but all in all lots of fun.

This was rather amusing, I'll admit! 

Thank you! We got quite into playing it during testing too...

Thanks for playing! We're still debating taking it further, as three of us are already working on another game we plan to release.  Glad you enjoyed <3

Love this super adorable game! And omg the lil faces they make >~> Icant- Great mechanics, super tricky to get the hang of though, but rewarding!

Highlighting the notes was absolutely the way to do it. It means even with 0 context, you can just click the buttons in green and it will sound decent!

Cats, win. BIG cats, Winnier. Like the models, fun concept, lots of potential! I agree mostly with Casper about controls, but likewise, I can't complain about a game with massive kitty cats. good stuff!

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Short and quick, but fun nonetheless~<3 It's a simple take on the theme, but it does fit the theme well, and it's executed nicely. Good job :3 Cats always make games better

Lovely bit of cat-themed puzzle fun. Super interesting mechanics having the cats work the way they do, very unique take. Thoroughly enjoyed!

yes :D We saw that it was a rhythm game, and as our musician I get challenged to do these things, and it was great fun haha

Yeah finding a way to balance all the tower pieces was definitely a challenge. Some of them have more useful positions for turret placements, or opportunities for turret combinations, whereas some of the taller parts don't have entirely "well" placed turret modules (on purpose), but it could definitely be made more evident. Thanks for playing! Glad you enjoyed it <3 

I really liked the musical puzzles, and the way everything was sync'd. Art style super unique, very very cool game. I wish the controls were made a little more obvious, but once I worked them out, it was wonderful (albeit a bit annoying to use sometimes!) Getting to the end was satisfying, but damn those fish...

Do I win? 

I think the R button broke? Either way, really fun for the most part, cute art and music too!

Simple, cute, enjoyable :

Phenomenal art style, all around great sound too. I think the music track was quite good as well but I wanted it to be a bit clearer, it was a tad over compressed (you can get away with high quality ogg from 24/28 for small projects like this). The game itself was fun, not a lot of content, but what was there was quite polished!

Oh I see! That makes a lot more sense, thanks for explaining that. I'm sure it will help other people out to see this too :3

Love this game! It's a really simple, guide the scale improv sesh that's super accessible even for people who aren't familiar with any jazz scales whatsoever. I had fun just jamming along anyway... I bet some of my students would enjoy this play-by-colour style game~

Good, well thought out game! It wasn't super challenging, but the concept was cool and the sounds were nice and satisfying~!

Cats! Loved the adorable cat art, though not sure how I felt about attacking them D: Great music with a unique timbre and sat in a fun harmony, simple yet not entertaining without being boring!  Fun stuff <3

Great fun! It's a bit op you can just not destroy thrusters with your own cannons and annihilate everything around you in one shot, then zip to the end with 20 enginges xD  but still good fun. Lacking sound and music, but that's my only other thought! I had fun c:

Fun little puzzle, simple word play, good for reading comprehension for younger players perhaps? Like others mentioned, a bit loose on the theme, but a cute little experience :3

pretty fun, the controls were a bit odd, but I got used to them just fine. Neat game <3

Fun game, but it is... pretty much just exactly what Suika is, but reskinned with a few different shapes? I did like the cat art though, so it gets a style point just from that!

Love the music!

Enjoyable little game where you break stuff! Not sure what the win condition is, if there is one? The audio is... quite grating, but the magnet and minimise mechanic is interesting enough to keep me until reaching what I think was the end. Good job <3

Alright so being able to scale the stats so high was... interesting, since you could jump to space pretty much, which completely broke the game haha. I'm wondering what the incentive would ever be to actually scale the enemies? why make them harder? What benefit would that give a player that makes them need/want to ever do that outside of curiosity? It was an interesting play at least~ <3

I had a great time playing until level 3, where seemingly the difficulty turbo spiked. I wish I'd had a level or, at least the early part of level 3 with only a few of the reappearing grips to get used to the timing and how to use them. It felt a bit like hitting a brick wall, but the visuals were fairly clear. Good stuff!

I really enjoyed this! I had good fun finding ways to make myself op and being a pixel size on my screen fighting raid sized enemies outside my field of view! Simple art and music, but they worked well enough for what you wanted to do with your gameplay, so good job!

Great game! Superb music and sound cohesion with the art and overall style, well balanced dynamics and good composition all round. I felt like at first the balance was super unforgiving, finding my win/lose state dependent on which enemy types spawned before I hit the next 20 currency, but after that, it became incredibly easy, and I didn't really have to try very hard for the turrets to just completely goombaslap everything, and I ended up just kind of playing a waiting game for the money to add up, since I wasn't having to think. The sound, visuals and music were good enough to keep me playing till the end though, so great job there!