The concept is clever, and the game is fun to play, though it can be hard sometimes if you don't plan the layout (in my first try I just stacked everything mindlessly).
lomikstik
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A creative idea, you really did prove that humans are terrible computers.
Unfortunately this game may be hard to understand (knowledge of assembly / how CPUs work helps), but once you understand the idea it is quite simple.
As an example I will use the first instruction of the first level:
- On the left side is a stack where it falls down
- The instruction contains four numbers separated by spaces: 10 00 00 07
- The first number tells us what we have to do, others are additional arguments V1, V2, V3
- Open the handbook on the left side, see that instruction 10 = Add V3 to first register (reg 0)
- On the bottom right are four registers (here labeled "Registors")
- V3 is the last number of our instruction (07), so we add 7 to the value in reg 0 and write the result in reg 0
- 0 + 7 = 7
- Once we have written 7 in the register, we can press the lever - if you done it correctly, the next instruction falls down into the stack
The only confusion for me was about "Swap reg V2 with reg V3" (didn't immediately realize that register numbers were given as arguments V2 and V3).
71 00 01 03 - swap values of reg 1 and reg 3.
Jumping works by writing the appropriate number in the box labeled "Load", i.e. 45 00 01 15 means that if the condition is valid, write 15 in the "Load" box and then press the lever.
Level 06 - The powers that be - has a bug that leads to an endless loop (there should be one more instruction 71 00 00 01, otherwise the power counter also gets multiplied and never gets to 0). This is dangerous - I got stuck doing the same instructions over and over for 12 hours, fortunately I received an external IRQ from my family and got out.
I liked the player's AI - it really behaves like a player would in a roguelike shooter, moving away from enemies and dodging slower bullets. With the ability to spawn enemies anywhere, positioning is important.
If you want to be a really evil dungeon master, spawn a circle of enemies around the player, that way he can't run away and dodge most bullets.
Ah, the first time I played the detectives arrived just as I was unlocking the exit route. Caught me red handed!
It was a really good idea to provide hints - after all, in these escape games it isn't always clear what you are supposed to do, and getting stuck can be frustrating. It helps reduce aimless wandering around, especially when time is limited.
Will play your game now! Check out mine too: https://itch.io/jam/cgj/rate/477039
The switching mechanic was used really well, in different kinds of puzzles, and was really fun to play with. One of the most innovative level designs that I have seen in this jam. Here are a few things that can be improved: importing pixel art sprites with point (no filter) filter to remove the blurry look, exporting to web (HTML5) is also really easy from Unity, and it will make your game accessible to everyone. Good luck in future game jams!
Playing your game now! Check out mine too: https://itch.io/jam/cgj/rate/477039
Will check out your game! Try my game too: https://itch.io/jam/cgj/rate/477039