Decent bullet hell! Love to see this more polished with some juice!
Paul Ping Kohler
Creator of
Recent community posts
The art direction is great. I want to love the gameplay. It is a really neat concept. And my kind of game loop. It's a bit frustrating that scheduled launches can lock up an airlock for so many days.
EDIT: I love it! The addition of the four side hubs solves the issue of losing an airlock with each solar panel. Managing airlocks feels like a major part of the game now.
Congrats on having a game finished in your first game jam! Glad you had fun. I bet you've already learned a lot to bring to your next project.
There's definitely some great ideas with slapdash execution in here. The jank is forgivable given it being a jam. I was able to make it to the end, though without the video I would have assumed the game was soft locked in the first room. Though this is only my personal opinion, I think the undo should either be in reverse time order (like undo in any app) and or per rotatable object. Both would be amazing for player experience.
Hey. I'm another gamedev, but also I sometimes represent an indie consulting group for indie game devs. We basically either coach on or handle a lot of non-implementation parts of gamedev. If you want some allies to calmly walk you through your next steps, shoot us an email at support-at-zemoredesign.com or pr-at-zemoredesign.com, or reply to this comment, or find me on discord.