Great implementation of the theme. In future versions it would be really cool to be ale to share levels!
scaryredgorilla
Creator of
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Really great art and overall presentation. The timeline, the blocks, just everything was intuitive and pleasant to look at. Two things I might change would be to tweak the players control so they can cross platforms when they aren't perfectly aligned and maybe have the player not move until we start the timeline, to give us time to look at the stag
This is a fun little game! I liked how the mechanics were clear. Like I knew what buttons would do because of the colors and arrows. And Mr. Mookie was adorable! The glider was fun but I didn't find the jetpack! I did notice a glitch where if you pushed the die against the bucket and jump against it you could win without getting the die in. Two other small improvements I would suggest is to have the game unpaused when you start a level and maybe map restart to R so we can restart a little faster.
This game was fun to play! I thought you balanced the speed things moved (enemies, player, projectiles) well so when I died I felt it was my fault and wanted to do better rather than blaming the game. If any thing I felt needing to get the single dies to 4 felt a little random? Could be cool if they had a random number assigned to them you had to get them to. Just a thought, fun game overall though! Good work
Really fun game. It feels fun and response to move around and shoot. Like being hit felt like my fault and not the game. Really fun use of multiple RNGs to determine several things. It would be cool if there were some kind of sprite associated with buffs/debuffs like a bomb for bomb shot kinda things (totally understand that this woulda been real hard in 48 hours)
You have a good foundation here already! The game looked clean and plays well! Other people have so great suggestions like a shop or enemies but I have just two small UI suggestions. I would have the amount of coins you need onscreen at all times instead of on the portal and I would have an arrow point to where the portal is when it is off screen! But great work doing all the art and coding!
This game was really fun to play, especially when you get more than one die. It felt like a good implementation of input randomness like someone else mentioned. I was going back and forth about whether or not I thought the bad guy should have their path displayed. Maybe you only show the next move? I kept dying, but maybe I'm just bad lol