thanks for playing and for the kind words, glad you enjoyed! if it's so easy, I expect to see your name at the top of the leaderboard when I get home ;)
VitaminTussle
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thanks for playing, glad you enjoyed! as the wind gets stronger (indicated by the increased particles and more intense music), the threshold goes up for how good a spot on the tree needs to be for you to be able to hold on. once that stamina bar runs out, you fall. glad you enjoyed, hope that's a bit more clear now!
hey, thanks for playing! putting it on mobile should be pretty easy since it's built in Godot and left click is the only control! I will say, the API for the leaderboard is hosted on a free tier so it can be sort of slow to respond. I'm not near my main computer to check the database to see if you're in there, but more than likely if you go load the leaderboard again you'll be there!
haha, a couple of our team members actually love rock climbing, including myself. the first draft of the idea for this game was the same concept but a human going up a snowstorm-coated mountain. I think this ended up being more fun, and we got some froggy camaraderie out of it! and yes, there are a couple of known bugs, see my reply to the previous comment as well. I've let Joseph know that you beat his score though, and it sounds like that won't hold for long ;) thanks for playing, glad you enjoyed!
yeah, we're aware of a few bugs that we didn't have time to fix before the deadline, and that's one of them 😅 fwiw, one of our team members reported that playing in fullscreen mode got rid of the issue for some reason. we're thinking it's a race condition somewhere, but we couldn't pinpoint it. glad you enjoyed though, thanks for playing!
just played and rated yours, would appreciate a rating as well! https://itch.io/jam/brackeys-12/rate/2973277
fun little game, quite challenging to remember what all I put on my "big ol' club" and in what order so I can wrap it up for the guy chilling on the corner of 2nd and ocean ave. kinda cool that you're sort of punished for being too complex in the first stage, but also I don't see any incentive not to just delete your entire menu except the "single piece of bread not-sandwich" and just chuck bread at people for easy points. then again, that would be fun in its own right. great work!
tons of fun, fantastic art, and great premise. loved it! the one criticism I came up with was that it felt like my ice cream shots were a bit too slow, sometimes a kid would spawn across the map and by the time my shot reached them they'd moved, and then they'd hit the truck for free. could be on purpose though, and definitely not explicitly upset by it lol. great job!
this is an interesting concept and a strong start, but I couldn't walk on the ground, I could only grapple, and I only got any real speed from grappling enemies, which made traversing when no enemies were around virtually impossible, and it was really hard to make it back to the ground after grappling an enemy super cool idea though, and I love the calm/storm indicators on the staff.